To
contradict the philosophy of Kevin Costner’s movie Fields of Dreams, “If you build it, they will come,” research today
shows that students who get to do the building are more likely to come; they
will come to class ready to be engaged, take control of their learning, and
gain a deeper understanding of concepts that they are a part of discovering on
their own. Project-based and
problem-based learning are two ways teachers can use a constructionist learning
theory in class, and the benefits to students are evident: increased motivation,
increased problem-solving ability, improved media research skills, increased
collaboration, and increased resource management skills (Orey, 2001a, para. 53). Students who are able to generate and test
hypotheses can embed technology to create meaningful, authentic products.
By engaging students in a variety of
structured tasks that allow them to generate and test hypotheses and have them
explain their hypotheses, predictions, and conclusions, we are engaging them in
complex mental processes and enhancing their learning of the content (Pitler,
Hubbell, & Kuhn, 2012, p. 204). The basis of this learning is the creation of which the students are a
part: they create their questions, they
create their hypotheses, and they create the research that will allow them to
gather data and make conclusions. They
are not just sitting listening to a lecture and focusing on the lower levels of
Bloom’s Taxonomy; they have an opportunity to see applications and perform
analysis before they know more basic concepts of a situation (Orey, 2001b,
para. 20). They are building their own
learning. They are actively constructing
their own meaning that is unique to each of them (Laureate Education, Inc.,
2011).
Integrating technology can reinforce this
instructional strategy that allows teachers to assist students in generating
their hypotheses that incorporate systems analysis, problem solving, experimental
inquiry, and investigation (Pitler et al., 2012, p. 205). Technology allows students to focus on
interpreting the data rather than simply gathering and calculating it. Graphic organizers allow students to scaffold
their understanding so they are not completely alone in acquiring new
information. Kidspiration and
Inspiration are two suggested websites that allow for brainstorming and
organizing of information (Pitler et al, 2012, p. 205). Once students proceed to the data collection
and analysis portion of their project-based or problem-based learning,
spreadsheets in Microsoft Excel can assist them as they manipulate data (Pitler
et al., 2012, p. 209). Instructional
interactives such as Realityworks and Webquests are simulations and games that
allow students to use their own background knowledge and build on that as they
make predictions, receive immediate feedback, and see the outcomes of their
hypotheses when a project is not feasible in real life (Pitler et al., 2012, p.
215, and Orey, 2001b, para 57).
Regardless
of how students brainstorm, collect data, and make conclusions, the key to
applying a constructivist or constructionism theory of learning is to let them
build. Building and testing hypotheses
allows students to take real world, authentic situations and create their own
meaning from them. If we let them
construct their own thinking, then we as educators are allowing students to
build their critical thinking skills, their problem solving skills, their
ability to research, and their ability to work with others and
collaborate. That is a product worth our
investment. Let them build.
References
Laureate Education, Inc. (Producer). (2011). Program
seven: Constructionist and constructivist
learning
theories [Video webcast]. Bridging
learning theory, instruction and technology.
Retrieved
from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&
CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&
coursenav=0&bhcp=1
Orey, M. (Ed.). (2001a). Constructionism,
Learning by Design, and Project-Based Learning.
Emerging perspectives on learning,
teaching, and technology. Retrieved
from http://projects.coe.uga.edu/epltt/index.php?title=Main_Page
Orey, M. (Ed.). (2001b). Problem
Based Instruction. Emerging
perspectives on learning,
teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/index.php?
title=Main_Page
Pitler, H., Hubbell, E. R., & Kuhn, M. (2012). Using
technology with classroom instruction that
works (2nd ed.). Alexandria,
VA: ASCD
How true, let them build!
ReplyDeleteGiving students tools by which to demonstrate their knowledge, while facilitating the process, produces student driven creations that often surpass anything a "teacher" can imagine. Some of my favorite moments in technology are when a student asks "How do I?" or "What if I?", and my response is "I don't know, try." While some take to a learner centered environment, others shy away and need a bit of coaxing and reassurance to feel confident in their construction of an artifact. It is a process that is not native to either students or myself, yet. Over time, with practice and the right projects, I hope to become very skilled.
Sarah,
ReplyDeleteYour comments are my greatest aspiration - have students engaged, asking "why" or "what if" questions, and surpassing what I can imagine. What projects have you used that spark interest and creativity in students? I would love to say that I do not have a big battle with apathy, but this year I have seen a lot of it. I know that I have gotten through to a few, dare I say many, but I would love to get any recommendations from teachers who have tried new ideas and found success!
Hi Erin,
DeleteI tend to incorporate graphics and design often. I talk to them about images illustrating text not overtaking it, and images illustrating something that isn't obvious in the text, to go deep with meaning. As they look for images, they will ask "does this work, or make sense?" I also demonstrate some effects to add to images, like frames, changing opacity, cropping to images and working in layers.
In one of my 6th grade classes, the students were creating book jackets of their classic novels they had read. I talked to the teacher and she wanted the title of their book, and image and their name in the front, which was fine. As I discussed the project with the class, I saw a little many glaze over, which told me, "been there, done that". So I asked them how could they take it further? Some faces changed, but no hands rose, so I reminded them that they knew how to crop an image out and how to work with layering images. One of my girls then popped with the idea of taking her character from the book jacket and place it on an image that depicted the landscape portrayed in the book. Her book was "Anne of Green Gables" and she worked diligently, but created a very original document. Others wanted to follow suit at which point came the how and why questions. Giving them permission to try, make mistakes and try again produced a number of very innovative documents. It was a very energized, fun class. I was thrilled and the classroom teacher, amazed!
Some of the other applications are ComicLife, iMovie, GarageBand and iTunes.
Erin,
ReplyDeleteI like that you mentioned that "Regardless of how students brainstorm, collect data, and make conclusions, the key to applying a constructivist or constructionism theory of learning is to let them build." I always tell my students that I do not care how they derive the end product, as long as they show me how and why they came up with their answer. Every student learns differently, and I love when students explore and create in their own way. Great post!
Brianna
Brianna,
ReplyDeleteHow have you fared with giving students more control of their learning? Have you struggled with instrinsic motivation at all? I am always so amazed when students come up with new ideas I had never seen or heard of, but I get discouraged when large groups of students fail due to simply not building.
Erin