Sunday, December 15, 2013

6713 Final Course Reflection: Integrating Technology Across Content Areas



As I complete this class, Integrating Technology Across Content Areas, I am reflecting on what I have learned and the immediate applications that learning will have on my classroom.  Through the use of the GAME Plan template, I have focused my lessons around setting goals, taking action, monitoring my lesson and the students’ learning, and evaluating and extending my lesson (Cennamo, Ross, & Ertmer, 2010). I have sectioned my learning into two main categories:  using the GAME Plan and integrating technology across content areas.
The template of the GAME Plan allowed me to neatly focus my teaching and reminded me of the essentials of a good lesson that integrates technology into my classroom.  I chose to focus on two main areas of the ISTE (International Society for Technology in Education) Standards: engage students in exploring real-world issues and solving authentic problems using digital tools and resources and design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity (ISTE, 2008).  What I would like to do to further my education and develop my teaching is to incorporate different standards and continue to try new strategies to relate to my learners.  As I completed my GAME Plan lessons, I realized that although using new technologies captured student interest, using ones that were more familiar to them eases frustration.  Guhlin(2007) cited several older technologies that still met our requirement for incorporating digital storytelling, but I will continue to look for new ones. While PowerPoint and Google Presentation were two platforms they were familiar with, VoiceThread was not, and students with less confidence in trying new modes were more comfortable with what they knew.  In the future, I will continue to monitor my lessons carefully as I balance pushing new technology with making sure the objective can be met and not overwhelm my students. One of my favorites from this class is the digital story telling.  In my opinion, it blends the ideas of social networking such as Vine and Instagram nicely without putting me as a teacher in a difficult position with social networking sites such as Twitter and Facebook that my students do not have access to at school. I find the comic strip format an outstanding way to summarize using not only photos but words. 
Even though our text was divided among the various content areas when it came to giving specific suggestions for the implementation of the GAME Plan, with the use of Problem Based Learning (PBL), I realize more than ever the ease and importance of integrating more than one content area into as many lessons as possible.  I would even add a category into the GAME Plan template to document the various content areas that the lesson covers.  Showing students the connectivity and relevance of what one class does in relation to others and more global issues is important to me, and in the future I would like to do more of that.  It fits into the International Baccalaureate Middle Years Program (IB MYP) format our school is adopting and is very timely and pertinent to the diverse student population at my school. 
Integrating Technology Across Content Areas has added one more piece to my teaching repertoire as I have studied the GAME Plan template and learned new ways to integrate technology into my classroom that connects students, content material, and global learning.  While my students and I have honed some of our skills with tools we have used before, we have also tried new technologies.  Some lessons were met with greater success than others, but monitoring what worked and what needs improvement will not be difficult and analyzing the results will allow me to set new goals.

References
Cennamo, K., Ross, J., & Ertmer, P. (2010). Technology integration for meaningful classroom
       use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.
Guhlin, M. (2007). Web-based tools for creating digital stories and more. TechEdge, 27(1), 26–
            28. 
International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved fromhttp://www.iste.org/standards/nets-for-teachers