To
contradict the philosophy of Kevin Costner’s movie Fields of Dreams, “If you build it, they will come,” research today
shows that students who get to do the building are more likely to come; they
will come to class ready to be engaged, take control of their learning, and
gain a deeper understanding of concepts that they are a part of discovering on
their own. Project-based and
problem-based learning are two ways teachers can use a constructionist learning
theory in class, and the benefits to students are evident: increased motivation,
increased problem-solving ability, improved media research skills, increased
collaboration, and increased resource management skills (Orey, 2001a, para. 53). Students who are able to generate and test
hypotheses can embed technology to create meaningful, authentic products.
By engaging students in a variety of
structured tasks that allow them to generate and test hypotheses and have them
explain their hypotheses, predictions, and conclusions, we are engaging them in
complex mental processes and enhancing their learning of the content (Pitler,
Hubbell, & Kuhn, 2012, p. 204). The basis of this learning is the creation of which the students are a
part: they create their questions, they
create their hypotheses, and they create the research that will allow them to
gather data and make conclusions. They
are not just sitting listening to a lecture and focusing on the lower levels of
Bloom’s Taxonomy; they have an opportunity to see applications and perform
analysis before they know more basic concepts of a situation (Orey, 2001b,
para. 20). They are building their own
learning. They are actively constructing
their own meaning that is unique to each of them (Laureate Education, Inc.,
2011).
Integrating technology can reinforce this
instructional strategy that allows teachers to assist students in generating
their hypotheses that incorporate systems analysis, problem solving, experimental
inquiry, and investigation (Pitler et al., 2012, p. 205). Technology allows students to focus on
interpreting the data rather than simply gathering and calculating it. Graphic organizers allow students to scaffold
their understanding so they are not completely alone in acquiring new
information. Kidspiration and
Inspiration are two suggested websites that allow for brainstorming and
organizing of information (Pitler et al, 2012, p. 205). Once students proceed to the data collection
and analysis portion of their project-based or problem-based learning,
spreadsheets in Microsoft Excel can assist them as they manipulate data (Pitler
et al., 2012, p. 209). Instructional
interactives such as Realityworks and Webquests are simulations and games that
allow students to use their own background knowledge and build on that as they
make predictions, receive immediate feedback, and see the outcomes of their
hypotheses when a project is not feasible in real life (Pitler et al., 2012, p.
215, and Orey, 2001b, para 57).
Regardless
of how students brainstorm, collect data, and make conclusions, the key to
applying a constructivist or constructionism theory of learning is to let them
build. Building and testing hypotheses
allows students to take real world, authentic situations and create their own
meaning from them. If we let them
construct their own thinking, then we as educators are allowing students to
build their critical thinking skills, their problem solving skills, their
ability to research, and their ability to work with others and
collaborate. That is a product worth our
investment. Let them build.
References
Laureate Education, Inc. (Producer). (2011). Program
seven: Constructionist and constructivist
learning
theories [Video webcast]. Bridging
learning theory, instruction and technology.
Retrieved
from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&
CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&
coursenav=0&bhcp=1
Orey, M. (Ed.). (2001a). Constructionism,
Learning by Design, and Project-Based Learning.
Emerging perspectives on learning,
teaching, and technology. Retrieved
from http://projects.coe.uga.edu/epltt/index.php?title=Main_Page
Orey, M. (Ed.). (2001b). Problem
Based Instruction. Emerging
perspectives on learning,
teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/index.php?
title=Main_Page
Pitler, H., Hubbell, E. R., & Kuhn, M. (2012). Using
technology with classroom instruction that
works (2nd ed.). Alexandria,
VA: ASCD